Why This Resume Works
600+ assets across 4 titles shows reliability and speed in a production pipeline.
40% polycount reduction and 60 FPS targets prove technical understanding, not just artistic skill.
Building reusable kits that reduced requests by 55% shows pipeline-aware thinking.
Section-by-Section Breakdown
Summary
Lead with shipped titles and total asset count. Studios want production volume proof.
Skills
Separate modeling techniques from software and rendering tools. Name game engines explicitly.
Experience
Count assets created, optimization percentages, and shipped projects. Production is numbers-driven.
Education
BFA from art schools like Ringling, SCAD, or Gnomon carries weight. Include it regardless of experience.
Key Skills for 3D Modeler Resumes
Based on analysis of thousands of job postings, these are the most frequently required skills:
Common Mistakes on 3D Modeler Resumes
- ⚠No shipped titles mentioned - Studios want to see released products. Name every shipped game, film, or commercial project.
- ⚠Ignoring technical optimization - Polycount budgets, LOD levels, and frame rate targets matter as much as visual quality.
- ⚠Missing pipeline tool experience - Perforce, Shotgun, and Jira show you can work in a production team. Include them.
- ⚠Only showing personal art - Professional work under constraints is different from personal projects. Prioritize production experience.
- ⚠No collaboration details - 3D modelers work with animators, riggers, and designers. Show team size and cross-discipline work.