Updated for 2026

3D Modeler
Resume Example

A technical resume format for 3D modelers that showcases asset creation, rendering pipelines, and production volume. Optimized for game, film, and product visualization studios.

ATS Score
87
Excellent
Keywords · Impact · Format
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Viktor Sorokin

Austin, TX  |  [email protected]  |  (555) 641-8723  |  linkedin.com/in/viktorsorokin
Summary

3D modeler with 5 years of experience in game asset creation, architectural visualization, and product rendering. Delivered 600+ production-ready 3D assets across 4 shipped game titles. Skilled in Maya, ZBrush, and Substance Painter with a focus on optimized topology and PBR texturing workflows.

Technical Skills
Modeling: Hard Surface, Organic, High-Poly, Low-Poly, Retopology, UV Unwrapping
Software: Maya, ZBrush, Blender, 3ds Max, Substance Painter, Substance Designer
Rendering: Unreal Engine 5, V-Ray, Arnold, Marmoset Toolbag, PBR Texturing
Pipeline: Git (Perforce), Jira, Shotgun, FBX/OBJ/USD Export, LOD Generation
Experience
3D Modeler - Ironclad Games Studio
  • Created 350+ game-ready 3D assets including characters, weapons, and environment props for 2 shipped titles on Unreal Engine 5
  • Optimized asset polycount by an average of 40% through retopology, keeping frame rates above 60 FPS on target hardware
  • Built a modular environment kit of 80 tileable pieces, reducing level design asset requests by 55%
  • Collaborated with 5 texture artists and 3 animators in a 20-person art team, delivering all milestones within a 14-month production cycle
Junior 3D Modeler - PixelForge Visualization
  • Modeled 250+ architectural assets for 12 real estate visualization projects, contributing to $2.1M in client revenue
  • Rendered 80 photorealistic product shots using V-Ray, achieving client approval on first submission 90% of the time
  • Reduced texture bake times by 30% by implementing Substance Designer procedural workflows across the team
  • Created UV layouts for 400+ assets with zero overlapping errors, maintaining a 100% QC pass rate
Education
B.F.A. 3D Animation - Ringling College of Art and Design
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Why This Resume Works

1
Asset counts prove production volume

600+ assets across 4 titles shows reliability and speed in a production pipeline.

2
Optimization results quantified

40% polycount reduction and 60 FPS targets prove technical understanding, not just artistic skill.

3
Modular workflow highlighted

Building reusable kits that reduced requests by 55% shows pipeline-aware thinking.

Section-by-Section Breakdown

Summary

Lead with shipped titles and total asset count. Studios want production volume proof.

Skills

Separate modeling techniques from software and rendering tools. Name game engines explicitly.

Experience

Count assets created, optimization percentages, and shipped projects. Production is numbers-driven.

Education

BFA from art schools like Ringling, SCAD, or Gnomon carries weight. Include it regardless of experience.

Key Skills for 3D Modeler Resumes

Based on analysis of thousands of job postings, these are the most frequently required skills:

Maya ZBrush Blender 3ds Max Substance Painter Substance Designer Unreal Engine 5 V-Ray PBR Texturing Hard Surface Modeling Organic Modeling Retopology UV Unwrapping LOD Generation Modular Kits

Common Mistakes on 3D Modeler Resumes

  • No shipped titles mentioned - Studios want to see released products. Name every shipped game, film, or commercial project.
  • Ignoring technical optimization - Polycount budgets, LOD levels, and frame rate targets matter as much as visual quality.
  • Missing pipeline tool experience - Perforce, Shotgun, and Jira show you can work in a production team. Include them.
  • Only showing personal art - Professional work under constraints is different from personal projects. Prioritize production experience.
  • No collaboration details - 3D modelers work with animators, riggers, and designers. Show team size and cross-discipline work.

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