Updated for 2026

Animator
Resume Example

A proven, ATS-optimized resume structure for experienced animators and motion designers. Copy it, adapt it, land more interviews.

ATS Score
85
Excellent
Keywords · Metrics · Format
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Priya Nakamura

Burbank, CA  |  [email protected]  |  (555) 831-5620  |  linkedin.com/in/priyanakamura
Summary

Animator with 6 years of experience in 2D and 3D character animation for feature films, episodic series, and commercial projects. Delivered animation for 3 theatrically released films and 42 episodes of streaming content. Specializes in character performance, rigging collaboration, and maintaining visual consistency across large production teams of 25+ artists.

Skills
Animation: Character Animation, Keyframe Animation, Motion Capture Cleanup, Lip Sync, Walk Cycles, Facial Rigging
Software: Maya, Blender, Toon Boom Harmony, After Effects, Nuke, Unreal Engine
Production: Storyboard Interpretation, Pipeline Integration, Shot Tracking (Shotgrid), Deadline Management
Specialties: 2D Traditional, 3D CG, Motion Graphics, VFX Animation, Game Cinematics
Experience
Character Animator – DreamWorks Animation, Glendale
  • Animated 85+ shots across 2 feature films, maintaining character consistency standards reviewed by the supervising animator and director
  • Reduced average shot revision cycles from 4.2 to 2.8 by establishing reference libraries and pose sheets used by 12 team members
  • Collaborated with rigging team to resolve 18 deformation issues in character rigs, improving animator workflow efficiency by 15%
  • Mentored 3 junior animators through weekly feedback sessions, with all 3 progressing to mid-level roles within 14 months
2D Animator – Titmouse, Los Angeles
  • Produced animation for 42 episodes across 3 series, delivering an average of 18 seconds of finished animation per week on schedule
  • Created 26 walk cycle and action sequence templates that reduced production time by 20% for the 8-person animation team
  • Animated 14 commercial spots for broadcast clients, each delivered within 3-week production windows under $50K budgets
  • Earned a promotion from junior to mid-level animator within 11 months based on output quality and consistency in meeting deadlines
Education
B.F.A. Animation – CalArts
Autodesk Maya Certified Professional
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Why This Resume Works

This resume scores well with ATS systems and hiring managers because it follows three principles:

1
Quantified production output in every bullet

Shot counts, episodes delivered, seconds per week, revision cycle improvements. Studios need to see throughput.

2
Industry-specific software and techniques

Maya, Toon Boom Harmony, Shotgrid, character animation, rigging. ATS filters depend on exact tool names.

3
Clean, single-column format

Standard section headings that ATS parsers expect. No tables, columns, or graphics that break parsing.

How the ATS Score Is Calculated

ATS systems evaluate animator resumes across three dimensions:

40%
Keywords

Animation software, techniques (keyframe, lip sync, rigging), production pipeline tools, and media types.

25%
Production Metrics

Shots completed, episodes delivered, seconds of animation per week, revision reductions, and deadline adherence.

35%
Structure & Formatting

Proper section headings, consistent formatting, parseable layout, and appropriate resume length.

Section-by-Section Breakdown

Summary

Keep it to 2-3 sentences. Lead with years of experience and the types of projects (feature film, episodic, commercial, games). Include your biggest production achievement and the animation disciplines you specialize in.

Skills

Group skills by category (Animation, Software, Production, Specialties). List specific software versions and pipeline tools. Studios hire for specific tech stacks, so "Maya" matters more than "3D software."

Tip: If the studio uses Shotgrid, Nuke, or a specific engine, match those exact terms. Animation pipelines are tool-specific and ATS matching is literal.

Experience

Use this formula for every bullet point:

[Action verb] + [what you did] + [scale/context] + [measurable result]

Start bullets with strong verbs: Animated, Produced, Created, Collaborated, Delivered, Designed. Avoid "Worked on" or "Assisted with" since they diminish your contribution.

3-5 bullets per role. Lead with output volume and project scope.

Education

For animators with 3+ years of experience, keep education brief: degree, school, year. Include relevant certifications like Autodesk Maya Certified Professional. If you have festival selections or notable project credits, those can strengthen this section.

Key Skills for Animator Resumes

Based on analysis of thousands of animation job postings, these are the most frequently required skills:

Character Animation Maya After Effects Blender Keyframe Animation Motion Graphics Rigging Storyboarding Lip Sync Toon Boom Harmony

Common Mistakes on Animator Resumes

  • Relying solely on a demo reel – your reel shows your style, but your resume needs to show volume and reliability. Include shot counts, episode numbers, and deadlines met alongside the creative work.
  • Vague project descriptions – "Animated characters for a TV show" tells studios nothing. Specify the show format, episode count, seconds per week, and your specific role in the pipeline.
  • Not listing pipeline tools – studios care about your fit within their production pipeline. Shotgrid, Nuke, specific render engines, and version control systems are all ATS-filterable keywords.
  • Missing collaboration context – animation is team-based. Mention cross-department work with rigging, lighting, and compositing. Studios want animators who can communicate within a large pipeline.

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